The Ball and Chain was a physical restraining device and throwing weapon used by the Scottish Highlanders, a 12 pound sledge hammer that could be thrown or slung with bone-crushing force. Studded with 5 equidistant spikes, this immensely heavy ball is connected to a long chain that magically lengthens when used. Mark Ryan says: May 14, 2016 at 1:00 am My guess is that, if they existed, they were anti-shield weapons. Close. Ball and Chain Troopers appear briefly in Chapters 2 and 5 in the A Link to the Past comic by Shotaro Ishinomori.In Chapter 2, Link encounters one of these foes after visiting Sahasrahla's Wife in Kakariko Village.However, after the Ball and Chain Trooper swings his weapon at the young hero, Link falls into a bush, and the Trooper misses sight of him. Ball bearings Edit Page Content. Mystic. 5th Edition. They are extremely nimble, long, and durable. I am trying to make a Spiked Chain weapon. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. A Link to the Past (Ishinomori). 5th Edition. (Basic Rules, p. 21) Being able to use a flail with proficiency, as a Tempest cleric, is a slight advantage in damage over the mace. It was the Long-Range weapon of William Wallace. 1. With reach and either 2d4 or 1d8 damage, but im not sure if it should be finesse or not. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. [5E] Homebrew Spiked Chain. Ball and Chain Weapon (maul, reskinned), very rare A heavy ball studded with five equidistant spikes. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. However, from my experience spears and pole weapons are EXCELLENT for parrying and keeping enemies at bay. Posted by. The Life Domain cleric has proficiency in medium armor, shields, and simple weapons. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. 4 years ago. That isn’t a one-handed weapon with a ball on a chain. Compared to other similar weapons there seems to be zero reason to use a flail. In D&D, a flail costs a paltry 10 gold pieces given the hefty 1d8 of bludgeoning damage it can deal. It’s a staff-length weapon with a very short chain attaching a club/baton type object. A creature moving through the area at half speed doesn’t need to make the save. I would agree with you about the ball and chain, but a defense bonus for a weapon is not just its parrying potential, but its threatening range and ability to keep enemies at a distance. A spiked metal sphere hangs from a chain and handle, allowing its holder to swing around a deadly ball of damage. The devil makes two attacks with its chains. Chain. In my opinion you don't need strenght to use the Chain as much as Dex. Multiattack. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. Archived [5E] Homebrew Spiked Chain. Part of the appeal in using a flail is how incredibly awesome it looks. Ball and Chain (3.5e Equipment) Ball Lightning Gun (3.5e Equipment) SRD:Bastard Sword; Baton (3.5e Equipment) Battle Book (3.5e Equipment) Battle Staff (4e Equipment) ... Fang Weapon (3.5e Equipment) Fang Weapon (4e Equipment) SRD:Feather Token; SRD:Finaldeath; SRD:Finessable Weapon; Fireball Launcher (3.5e Equipment) It has the reach and thrown properties with a … A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.Hit: 11 (2d6 + 4) slashing damage.