Context is important, I think when these terms are used, and ‘game’ isn’t necessarily that consistently or precisely defined given the way I see being used. All the canons in the game do the same damage, all ships of the same class go the same speed. Phlox at Whose Measure God Could Not Take invents a dungeon design process based on thematic threads. The latest adventure I’m working on for Zine Quest, The Waking of Willowby Hall. Just don’t think that it’s in some way more realistic or necessarily better than everything else out there. If you prefer to focus on spinning stories, why not. Buts interesting. There are a good number of storygamers who change rules and still play the same game. It is a question of individual gamers, some of whom ascribe utmost importance to the rules, while others see them as a vehicle to the desired outcome of helping to referee. What other examples of RPGs being labelled “Adventure Games” are out there? Lots of other OSR products have been nominated this year, including: BEST ADVENTURE: A Pound of Flesh, Trilemma Adventures, The Halls of Arden Vul Complete BEST ART, COVER: The Ultraviolet Grasslands BEST ART, INTERIOR: The Ultraviolet Grasslands BEST CARTOGRAPHY: Trilemma Adventures BEST FREE GAME: Tunnel Goons BEST GAME: MÖRK BORG BEST LAYOUT AND DESIGN: A Pound of Flesh, Trilemma Adventures, MÖRK BORG BEST MONSTER: Worm Witch BEST ONLINE CONTENT: Essentials Generators BEST PODCAST: Appendix N Book Club BEST SETTING: Rakehell BEST WRITING: Electric Bastionland, MÖRK BORG PRODUCT OF THE YEAR: Trilemma Adventures, MÖRK BORG. Link: Well “I don’t really need all the systems stuff, that stuff I can make up on my own”. Deathtouch. If our score matches or exceeds the crisis score, then we pass and follow the pass result (which is usually nothing bad), and if we fail something bad will happen to the humans. One day I’d agree it is the same game, another day I’d say no: we’ve changed the game but the campaign is the same. However, the same can be said of many other modern games. It’s also an extremely cooperative game and pretty easy to learn, so it’s ideal for hanging out with people in isolation who maybe don’t play many video games. Or maybe it’s all you, it’s group improv and group dynamics. They turn from struggling rogues into powerful heroes more easily. Damn, that was scary. What creatures lurk in this forest? They serve as mules, attacks per round and human shield buffers so that the weak characters don’t die as quickly. The setting is seen as immutable, existing outside the players. In the Arthurian legend, the beast is portrayed as an elusive beast because it was barely possible to capture it during the hunt. Affiliation Its nice that it has an embedded ruleset to help you out if you need it, but I didn’t get it for that. This helps construct a mental framework for your explanations to build onto. The Wandering DMs interview James Maliszewski about the return of Grognardia. The ones that drive the story forward! Brendan (from the Necropraxis blog) and I have created a survey looking at DnD as a “gateway RPG” as well as the ways that people play it. To me, as a novice, it is because they take the free form of what I’m used to in an RPG and quite strictly codify it into a subset, called moves: and each type of character has a playbook with specific set of moves that aren’t the same as anyone elses. I’ve heard great things about it though. Its venom is fatally poisonous and has no cure. Welcome to issue #8 of The Glatisant! Body of a leopard, head of a cobra There is only one real life-presumed record of the beast’s existence. I’m not the biggest RPGs person, but I can speak from a board and video games perspective. This signifies doom because the creature is perceived as a bad omen. You can also vote for Questing Beast in the Fan Favorite Publisher category. According to Merlin, the beast was born of a woman who tried to seduce her brother but was manipulated by a demon to lie with him and accused her brother of rape. I would say that most rule systems are broad enough that if you switch the system that most goals the party has in the setting will still be achievable and carry an element of risk. The beast appears twice to Arthur; first after he (unwittingly) sleeps with his sister Anna (or Morgan le Fey in later adaptations), and secondly after he has a dream foreseeing the destruction of his kingdom by Mordred. So here’s a (probably unoriginal) hypotheses. The Questing Beast or the Beast Glatisant is a cross-animal monster from Arthurian legend.In the French prose cycles, and consequently in Le Morte d'Arthur, the hunt for the Beast is the subject of quests undertaken by Pellinore and his family and achieved by Palamedes and his companions. This really grinds my gears, and I’ve been thinking about making some videos that explain rules in the proper order. That would drastically change the types of stories told. However, if you switch to some kind of story game system where combat is suddenly not really part of the game, either explicitly where there are no rules for it, or implicitly where it makes success or failure irrelevant or impossible, then the players are going to have to probably come up with new goals, possibly even switch to a different setting. Now, the Admiral could fire a nuke at them if he wanted…” So long as the players have an idea these things can happen, they should be OK. T.H White used this misinterpreted creature to explain the character of King Pellinore and to portray that there is no significant reason why Pellinore should spend half his life hunting and tracking the beast. You can’t just reveal whenever you like. Ignore the communities question, and just keep the group very small (200 people at most). In a previous post I talked about my preference for the term Adventure Game over OSR.