Ral is now in the deck but ive found that smaller, less hateable brawlers work best. That has me curious. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. https://magicarena.fandom.com/wiki/Ral,_Izzet_Viceroy?oldid=13489. Modern. $0.08, As low as: It resolves even if that spell is countered. The damage it deals is from a colorless source. Thank you for your feedback! Put one of them into your hand and the other into your graveyard. Standard. Legacy. We're sorry, we are unable to process your feedback at this time. $0.05, As low as: As low as I'm basically building to play with the 2 newbies in my house and have no LGS to support. [-8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." $0.19, As low as: Ral, Izzet Viceroy. Hello sir, I would very much like to see your list for this deck! -3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.-8: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.” Haven't done a Planeswalker as Commander for Brawl yet. By using our Services or clicking I agree, you agree to our use of cookies. Putting the commander in the area where Planeswalkers show up would not be difficult. $1.00. Pulled Ral in my Guilds of Ravnica Box. Guilds of Ravnica. If you have only one card in your library, Ral’s first ability puts it into your hand. $0.03, As low as: I'm sure there's been plenty of Red/Blue Wizards and Instants/Sorceries I've not made use of among that decent standard collection. Try not having a shop around for a minimum of 20 miles. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. EDH Recommendations and strategy content for Magic: the Gathering Commander Pioneer. $0.04, As low as: View All Versions Rarity, #: T, 7 Card Type: Emblem — Ral Description: Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards. I have a muldrotha deck and I have just finished building my ral controll deck, it basically kills or counters everything your opponents play untill you can burn them out with a ral emblem or a thousand year storm plus a Burnspell here is my decklist. Take your favorite fandoms with you and never miss a beat. Vintage. Swap them out as the situation calls, keep the other in the main deck? Pulled Ral in my Guilds of Ravnica Box. Ral, izzet viceroy Siren stormtamer Guttersnipe Omnispell adept Nezahal, primal tide Goblin electromancer Niv-mizzet, parun Shivan fire Shock Wizards lightning Blink of an eye Essence scatter Negate Expansion//explosion Fight with fire Chemisters insight Banefire Nexus of fate Lava coil Disdainful stroke Lightning strike Mission briefing Opt Anticipate Risk factor Syncopate Sinister sabotage Wizards retort Ionize Rivers rebuke Thousand-year storm Search for azcanta Primal amulet Fireminds research Steam vents Sulfur falls Izzet guildgate Reliquary tower Memorial to genius Highland lake 11 island 9 mountain. Duel Commander. Looking for good ideas from Dominaria/M19/Guilds of Ravnica (the first 2 of which I also have a box from as well as multiple FNMs). $0.07, As low as: $9.99, As low as: I was floating around the idea of swapping to Adeliz in a multiplayer setting. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability. Well I certainly have an Adeliz in here somewhere. Commander Multi. How does your deck handle the multiplayer planeswalker problem? $0.00. I actually just ordered thousand year storm and Niv mizzet. Constructed: 3.0. Emblem - Ral, Izzet Viceroy. Side tangent, I don't buy the idea that they don't or can't add Commanders to Arena, given that 1) they already have Singleton, and 2) one guy was able to develop Momir and put that into the game. As it turns out, Ral is a good one, and will see a fair bit of play as a result. $2.00, As low as: So far I've only had the chance to play it 1v1, but I was pretty happy with it there. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Emblem Ral, Izzet Viceroy. Press J to jump to the feed. A customer service representative will review this shortly. A forum for discussion regarding the new commander variant format. The win conditions are Niv Mizzet, Parun, Emblem, or Storm, and it has a pretty good amount of control to last long enough to get one of those off. The list is more or less 7-8 counterspells (ionize, syncopate,...), 8 draw cards (opt, anticipate, ...), 8 burn spells (shock, lightning strike, Wizard lightning, ...), Goblin electromancer, a few more Wizards and the busted enchant "thousand year storm" and "Sunbird invocation". I've only ever run UR in the 2018 Commander Deck, so it's a new experience. I should have ordered a Nexus of Fate, New comments cannot be posted and votes cannot be cast. It’s always funny evaluating the nuances between the different 5 loyalty planeswalkers that -3 to kill something and +1 to draw a card. I wonder if it's possible for a deck to be flexible enough to run a different Commander in different situations. Looking for any particularly good strategies I can build around besides just generic blue/red. Ral Zarek is a planeswalker native to the city plane of Ravnica and current guildmaster of the Izzet League. The emblem created by Ral’s last ability is colorless. Ral in 1v1, Adeliz in multiplayer? My list isn't fully refined and you could consider removing some cards for chart a course, fiery canonade, other counter spells and More or less land. Set: Guilds of Ravnica Tokens Type: Emblem — Ral Common Cost: Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards. [-3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards your own in exile and in your graveyard. Figured it would be him or her for this. At my lgs brawl.is a big thing and has been added to the league's. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.". My red blue deck is wizard prowess tribal with [[Adeliz]] as the brawler. +1: Look at the top two cards of your library. You could also go for a more agro style of deck with Ral as a draw engine and cards like crackling drake, Adel the cinder wind, we dragonauts and enigma drake with a while bunch of spells to just kill your opponent before they kill you. I may need to add Enhanced Surveilance just to shuffle my library back in for a multiplayer game, as the amount of draw has you burning through cards very quickly. You don’t draw two cards. And gilded lotus. It would be more of a thing if WotC would push preconstructed products, ensured a healthy representation of Legendary Creatures and Planeswalkers in each set, and if Arena would support 1v1 Brawl (at the very least). $0.17, As low as: Emblem - Ral, Izzet Viceroy. Emblem — Ral. And hopefully the most expensive thing I'd have to get is Steam Vents (I'm sure I have Sulfur Falls). Haven't done a Planeswalker as Commander for Brawl yet. $0.01, As low as: Put one of them into your hand and the other into your graveyard. Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards. Guilds of Ravnica. In a color combo like UR, its going to be hard to defend Ral since if he's even close to ulting you're going to have 3-4 people all targetting him down at once and you can't protect against that, If you're gunna stick with him, go heavy on counters and burn, throw in [[Thousand Year Storm]] and go for 0 creatures.